Games are called for to illustrate a host of different markets.
5.1 Autarchy, barter and bargaining in the pre-market era. Primitive trade and peasant economies.
5.2 The history of the use of various auction methods from the Babylonian wife auction, though Auctio Sub Hasta of the Roman army and the emergence of auction houses such as Droualt, Sotheby, Christie, and Tattersall. Devices such as the Dutch Tulip auction are relatively easy to illustrate as competitive games.
5.3. Early empires and modern centralized states with fixed prices challenged by international trade.
5.4. Mediaeval markets and fairs and the bill of exchange
5.5 The development of retail and wholesale trade and the emergence of price.
5.6 The development of specialized commodity markets.
5.7. The need for and development of shares and the emergence of stock markets to deal with shares.
5.8. Equity and efficiency? The concepts of "fair" prices
5.9 The role of pricing under corporate competition; the tradeoff between price competition product cost control, product variation and innovation.
5.10 Econo-physics simulations and the emergence of markets and prices.
5.11 What is a market; geography and network; definitions from Aristotle, Jevons, Cournot, others
5.12 The time dimensions of production and sales
5.13 Concentration camp and other small local economies.